Thursday, April 30, 2020

My Top Favorite NES Games: Revisited







For those of you who have been following along with this blog, or my Youtube videos, for years now, it will come as no surprise then that my favorite video game console of all time, is the original Nintendo Entertainment System, or NES. In this man's humble opinion, while later systems certainly had more horsepower, more sophisticated graphics and sound, more buttons, etc., none have ever, or will ever, top the NES. Firstly, this console richly deserve its celebrated status as the thing that "resurrected" a dead home gaming market in North America (specially the U.S.). While arcades and home computer gaming were growing and going strong in the mid-80s, it is a fact that the flooded home console gaming market caved in upon itself in 1983, with too many systems (Atari 2600, Atari 5200, Odyssey 2, Vectrex, Intellivision, Colecovision, etc.), and in Atari's case, too many unregulated games flooding the market. When Nintendo took a chance and test-released the NES in New York in late 1985, it began what is rightly seen as the renaissance of home gaming in America. For that alone, the console is legendary.

But more importantly, I think, and what caused it to BE that success, and help revive home gaming, is the fact that over time it had an outstanding library of, for their time, truly remarkable and even incredible games. Surely, as every popular system since the 2600 has, the NES also got its share of "crap" games, in spite of Nintendo's efforts to ensure better quality. But the sheer volume of anywhere from really solid, to truly great games that came out for this thing, is if you ask me, pretty staggering. We're not just talking legendary titles like Super Mario Bros. and The Legend of Zelda, innovative, ahead-of-their time masterpieces that helped define entire genres for decades to come. We're also talking about the fact that this system introduced us to so many classic games, or franchises, including but not limited to: Mario Bros., Zelda, Metroid, Ninja Gaiden, Castlevania, Adventure Island, Gradius, Metal Gear, TMNT, Double Dragon, Final Fantasy, Dragon Warrior (Quest), Tetris, Dr. Mario, Punch Out, Mega Man, and the list goes on and on.

For many, especially of my age/generation, this was the system that took home video gaming from being neat on Atari, to being amazing, and if you were like me, a childhood obsession. In the past, I did a two part article where I discussed what, at the time, I thought was a pretty solid order of my favorite games for the console. You can find those here and here. But looking back at that list, it doesn't truly reflect what I feel, now, is the proper order. So I'm here to revisit the topic, and this time, instead of listing games that, in many cases, I felt SHOULD be on the list, I am now going to endeavor to use my heart, not just my head, and suss out a proper list that actually represents the games I love most of all. So without further buildup, let's get to it!




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 1 – Game: Super Mario Bros. 3, Publisher: Nintendo, Originally Released: 1988 (’90 in NA)


Simply put, while SMB1 was the game that got me to become obsessed with gaming, SMB3 was the game that stole my heart, and made me fall in love with gaming. As far as I’m concerned, it is the greatest game, the MOST flawless video game ever crafted, of all time. This was Nintendo in their prime, at their absolute best, getting the most they could out of that NES hardware in the late 80s, and stuffing as much content as they could into that little gray plastic cartridge.

They perfected the platforming/side-scrolling controls and mechanics that they themselves had pioneered. They had honed the “Mario formula”, which they had been tweaking and messing with, down to its finest and most distilled elements. They took the ridiculously catchy nature of SMB1’s music, and composed a bouncy soundtrack that simply refuses to get the hell out of your head. They provided a wide array of worlds, with a plethora of challenges and unique experiences contained in each. They presented gamers with an enormous menagerie of different monsters to overcome, and a bad ass arsenal of new power-ups with which to do so. This game established so many precedents, such as the Mario Suits, the Koopa Kids, a fuller picture of what the Mushroom Kingdom/World actually looked like, etc.

Simply put, this game has a bit of everything, for everybody. And while it’s easy for anyone, of any gaming experience level, to just pick up and play, and enjoy, it also happens to be arguably the hardest Mario game ever made, as it has some downright sadistic levels contained within it. There was a time when I played this game SO often, that in my childhood years (ages 9-13), I got so good at it that I could go through the entire game, without warping or skipping levels, while losing very few lives at all. I’m not sure I’ve ever done a DEATHLESS run, but I was goddamn good at it. In my old age now? Not so much.

But as mad as this brilliant classic now makes me sometimes, I still love it to death, and I easily and gladly maintain that it is my very Favorite Game of All Time.








2 – Game: Mega Man 2, Publisher: Capcom, Originally Released: 1988 (’89 in NA)


Very similar to how SMB3 shows Nintendo at it’s finest, firing on all cylinders, you could easily make the same case for Mega Man 2. While later Mega Man games would, little by little, add neat little elements that more often than not really did add to the overall experience, such as the slide, the charged Mega-Buster shot, and Rush the robo-dog, MM2 really kinda was the old school Mega Man team at their very best. And while it seems popular to say that “MM2 is the best Mega Man ever”, it really kind of is, with there being some very specific reasons for saying so.

This game was, simply put, a pure passion project. This was Keiji Inafune and his team at their height of caring and dedication, as the original Mega Man was actually not a big hit, and Capcom did not desire a sequel. But Inafune-san more or less begged them to allow his team to make another game, and they gave him permission to do so, so long as they did so in their own free-time, while they were also working full-time on whatever game Capcom actually wanted them to make. And the very fact that this game was a passion project, bleeds through in every single pixel and bloop you experience.

Like SMB3, it takes the basic mechanics and formula that MM1 established, but refines and pretty much perfects them all. The controls are tighter, the bosses are cooler (all of them), the level designs are more intricate and creative, many of the boss powers tend to be far more useful. And the MUSIC! My god, the music. This game has the reputation, by many, of having the single greatest soundtrack of any game ever made, and while I’m not certain I would say THE SINGLE best of any game ever, personally, I absolutely will say it’s right up at the top. It isn’t just incredibly catchy, it’s actually damn good tunes! MM2 may not fully perfect and refine the Mega Man formula the way SMB3 did for Mario, as sliding, and Charge Shots are pretty damn cool/useful. But it IS, I would argue, the most “perfect”, top to bottom, for what it is, of any Mega Man game, or for that matter most games ever made.

I think I would, in fact, actually go so far as to say that I think MM2 is the second greatest game ever made.






 3 – Game: Kirby’s Adventure, Publisher: Nintendo, Originally Released: 1993


There may well be a recurring theme here, at least for these Top 3 games. The original game, Kirby’s Dreamland, released for the Game Boy in 1992, and was one of the earlier big hits for Nintendo’s original portable console. It was a fun, but short and very simplistic game, basically perfect for the “on the go fun” vibe that GB was originally all about. But it was with the NES sequel, Kirby’s Adventure, in its full glorious 8-bit color, that Iwata, Sakurai and Co. went absolutely nuts, making what would turn to be a rather huge game. In just about a year’s time, it would seem, they managed to churn out not just a “by the numbers” sequel, but to put it in modern gamer vernacular, a “Megaton”.

This was the same basic deal, in many ways, as MM2 and SMB3 before it, in that they took a formula, added to it, refined it, and perfected it. When I rented this game in the mid-90s, even though what I had seen of the SNES (didn’t own one yet) and Genesis and of course Arcades were “way ahead” of it, I was still blown away by this game. It floored me just how much content they stuffed in this game, from the fact that it has 20 (yes 20) different powers, a huge slate of enemies and bosses, a wide variety of very different and very creative levels, catchy tunes, hidden secrets, and awesome mini-games. The final (full) world, “Rainbow Resort” by itself, with its crazy level designs, even providing a “grayscale” Game Boy style level, really impressed me. What they achieved on aged NES hardware in 1993, was honestly every bit as impressive and innovative as anything that had been achieved during that same era on a variety of considerably more powerful consoles. It isn’t just a major achievement, I don’t mind calling it a masterpiece.

This instantly became one of my very favorite games of all time, permanently winning a spot in my heart, both for the Kirby character, but also for this game specifically. They even made an awesome remake of this, 16-bit style, on the Game Boy Advance, years later, called “Nightmare in Dreamland”. You even get to play as Meta Knight if you can 100% the game! However, no matter how many new Kirby games come out in the series, much like MM2 and SMB3, to me THIS game will always be the quintessential Kirby experience. It’s the best Kirby, in my opinion, ever created.









4 – Game: Star Tropics, Publisher: Nintendo, Originally Released: 1990


I originally rented this game, and liked it a lot, even though it’s challenging, as a kid. I eventually wound up owning a copy, and beat the entire game. I don’t mind telling you that when I beat this game, it was a major childhood triumph, and to me at the time, the (unusually elaborate for the console) ending was totally worth it. Star Tropics is an oddity, in that it was developed in-house by Nintendo, but specifically for the “western” market, meaning that it was never originally released in Japan. Which of course makes zero sense, because I think Japanese gamers would have loved this gem just as much as Americans and Europeans did.

Now, this game may be an acquired taste for some. It features, to put it nicely, rather rigid gameplay, with a lot of well-timed jumping being the key to greatest success. It’s not quite as “pick up and play” as Mario or Zelda, or even Kirby. But it’s also not all that hard to get into, or get used to, and once you get the “cadence” of the jumping down, you really can conquer this game. The main challenge actually lies in a few moments of rather clever (and even devious) puzzle solving you are tasked with, including an infamous submarine code that could (originally) only be discovered by dampening a piece of paper that came with the game. But all in all, with it’s tongue-in-cheek, self-aware cheesy dialogue, catchy soundtrack, cool story, and sense of wonder and exploration, it’s a game that I would say any gamer should at least try.

It was a unique and fresh experience for it’s time, that still holds up to this day.








5 – Game: Monster in My Pocket, Publisher: Konami, Originally Released: 1992


As detailed here, probably my single favorite toys from my childhood, were a line of monster figures called “Monster in My Pocket”, released in the early 90s. Thankfully, someone decided to cash in on the (sadly) temporary craze, and made a game of it, because it turned out to be one of the best games I’ve ever played. Developed by Konami, back when they actually made good games (or actually made games at all, really), I would say this was one of the best games they ever put out. 

You play as Vampire and Frankenstein’s Monster, and go against a legion of other monsters from the set, all possessing the same point values the figures themselves did (nice touch). You journey through five or six stages of miniature mayhem, before finally taking on the master of disaster himself, the Warlock. It’s a great game, lots of fun, with co-op 2-player, and a bad ass soundtrack. Aside from having co-op play that isn't awful for a somewhat platform-y game, one stand-out feature MimP has going for it that most games don't, is that every single stage is unique, even going so far as having their own exclusive sets of enemy monsters, that you wouldn't (with the exception of a late-game boss rush), find anywhere else in the game. Just an absolute gem, all around. 








6 – Game: Super Mario Bros. 1, Publisher: Nintendo, Originally Released: 1985


I wondered to myself which of the original two Mario games I thought should come before the other in this list, but the original won out. The primary reason being, as mentioned before, it was this game, specifically, that made me go from having a passing childhood interest in video games, thinking they were neat, and fun to play if I could get my hands on them, to growing into an outright childhood fixation. This game captured my attention upon first seeing it at my friend Harold's house, and captured my imagination and my heart, as soon as I was finally able to own an NES myself, a late-comer to the scene, in 1990.

This game drove me nuts at age 8/9, to the point at least once of crying when I got to one of the last levels and couldn’t beat it. But it also became ingrained in my psyche, as I would very often pass the time or distract myself from homework, etc., by imagining Mario running and jumping around my house, or wherever I happened to be at the time. The main Mario tune, in fact, to this day is still always somewhere playing in the back of my mind. And I was very proud that I was the first kid I knew to figure out that goddamn last castle, and beat the game. I even showed Harold and his brother how to beat it. I felt like I was the shit, for that.

But this is also THE game that more or less revived console gaming in the United States, and it also single-handedly made the NES the king of consoles in the mid-to-late 80s. It’s one of the best games ever made, and the only reason SMB3 tops it, is because it took everything about this game, and perfected it.







7 – Game: Arkista’s Ring, Publisher: American Sammy, Originally Released: 1990


The first game that I owned, was the SMB1/Duck Hunt cart that came with so many NES units. The other two earliest games I remember owning, were another Light Gun shooter called “To The Earth”, a space-based shooter that was hard as hell, but I did somehow beat, and this obscure gem. At first glance, I’m sure to some it seems like a Zelda clone. In fact, my grandmother stopped me from actually renting Zelda 1 myself (a heinous crime, to be certain), because she claimed it “looked too much like that other game you own, try something different”. However, it is actually not much like Zelda at all.

It’s an odd little game, that comes straight from the arcade era of gaming. It literally seems like it would be a port of a 1980s arcade game, as it has the style, the points, the simple, limited stages, etc. But nope, it’s an NES original, and it’s actually a lot of fun. You play Christine, a female warrior elf, trying to save the kingdom, etc. etc., you use a bow and arrow, though you can upgrade to fireballs and a couple other odd powers. The game features about 31 stages, and true to older type games, you have to beat it not twice, but THREE times over, to get the “Ending”. Otherwise, it’s a great, underrated gem that I think more people should try.








8 – Game: Adventure Island 2, Publisher: Hudson, Originally Released: 1991


The Adventure Island games are a classic part of gaming history. And the way they’re set up, you could argue they were some of the first to lend themselves to “speed running”, as that is literally what you have to do: run for your life and avoid obstacles, trying to get through the stages as quickly as possible. Originally “Wonder Boy” in the arcades, published by Sega, Hudson Soft partially licensed that game, and continued and refined the formula as “Adventure Island” on the NES. Meanwhile Wonder Boy actually went on to become something totally different on the Sega Master System. I actually only rented the first of this series myself as a kid, though I did play either 2 or 3 at a friend’s house. I chose AI2 because it’s my favorite, and my pick for best of the NES set, though they’re all highly fun (and challenging) games.









9 – Game: Bugs Bunny’s Birthday Blowout, Publisher: Kemco, Originally Released: 1990

I will say that this is, to date, still the best Looney Tunes game I’ve ever played. I rented Kemco’s older “Crazy Castle” game as well, and while it has its own old school charm, it doesn’t hold a candle to this one. This was a title that I first rented, and wound up later owning, thanks to that awesome Christmas box that included Dr. Mario and SMB3. The game stars Bugs, on his way to a birthday party (the game is celebrating his 50th anniversary), and his “friends”, the other Looney Tunes, seem to suddenly be out to get him, trying to stop his progress. You eventually face off against most of the LT greats, like Daffy, Elmer, Tweety, Sylvester, Pepe Le Pew, Foghorn Leghorn and Yosemite Sam. And you do get to bash everything with a huge hammer, so there’s that. Far from a masterpiece, but an underrated gem that I greatly enjoy.







 10 – Game: Yoshi, Publisher: Nintendo, Originally Released: 1990 (’91 in NA)


To be perfectly honest, there are probably many games that I could make an argument for deserving a Top 10 spot. Maybe even some games that, at some time or another, I have played the living shit out of and have loved more than this game. BUT, it just so happens that, behind only “Puzzle Bobble” (aka “Bust a Move” in NA), this game is probably my second favorite puzzle game of all time. Most people seem to know of its more bizarre cousin, “Yoshi’s Cookie”, which released on NES and SNES a year later, but somehow this little treasure is more obscure to the greater gaming consciousness.

And that’s a damn shame too, because it is, I don’t mind saying, a far better game than Cookie. Part of its immediate allure to me as a kid, of course, was that the puzzle “pieces” that you have to match up in this particular Tetris-inspired puzzler, happened to be actual, honest-to-Boswer enemies from Mario games. More specifically, their sprites were obviously inspired by the enemy designs of Super Mario Bros. 3, which just so happened to be my favorite game. The game featured Yoshi, an invention of “Super Mario Bros. 4” (World) on SNES, but it otherwise screamed SMB3, which suited me just fine.

But beyond aesthetics, it’s a genuinely fun, addicting, and clever puzzle game, wherein you have to stack up enemy monsters to clear the game board. That in and of itself isn’t terribly unique in a post-Tetris world. But the clever part of the gimmick, was that you could also sandwich monsters in between halves of a Yoshi egg, and depending on how many monsters you stacked before putting the top on, you would get a bigger Yoshi, and thus more points. It's just a colorful, cheerful, simplistic and fun little game, that I think is criminally underrated in the world of puzzle gaming.







11 – Game: Final Fantasy, Publisher: Squaresoft, Originally Released: 1987 (’90 in NA)


This game gets up pretty high on the list for two reasons. The first being, it was basically the first console RPG I ever played. I had played a couple of old PC RPGs, such as Sorcerian (great game) and Times of Lore, but this was the first so-called “jRPG” styled game I experienced. The second reason being, while it is VERY “old school”, very simple and even obtuse in certain ways, it is still a really, really good game. Having to buy your magic sucks, and having to grind for days for levels and gold can get old, but the original Final Fantasy has a lot to offer, and hard-as-nails or not, it still captured my imagination, and I eventually beat it. I was rather proud of myself.







12 – Game: Super Mario Bros. 2, Publisher: Nintendo, Originally Released: 1987 (’88 in NA)


I’m very glad, personally, that this is the “Mario 2” that we got. Because, while not a bad game, in my opinion at least, what would later come to be known to us as “The Lost Levels”, the original Japanese Mario 2 is an uninspired, professional hack of Mario 1. Some people love it, and I can understand that, but I can also fully see and appreciate why Nintendo decided against bringing it stateside. Instead, they gave us THIS masterpiece, which was not originally a Mario game at all, but they covered it with Mario paint (pun-intended), and it is now forever part of Mario lore. I specifically remember originally renting this game and not liking it all that much, because “hey, THIS isn’t like Mario 1 and 3 at all!”

But I later came to own it, played it more, and came to appreciate it for the brilliant little platformer that it is. In fact, I really wish they would make another 2D Mario game in this style. Or hell, even a game starring Toad or SHY GUY (one of my fav. Mario enemies), so long as it has this same gameplay and takes place in Subcon, the land of dreams.








13 – Game: Kid Klown, Publisher: Kemco, Originally Released: 1992 (’93 in NA)


A very similar case to “our” Super Mario Bros. 2, this game was originally released in Japan as “Mickey Mouse III: Balloon Dreams”, and part of me wishes we had gotten this game, if only so that the NES would have had a GOOD Mickey game. But, I am alternatively glad we got a repurposed game, because on the one hand he’s a cool original character, and on the other, we got the amazing name for the new bad guy: The Night Mayor! That name alone sells the game all by itself, as far as I’m concerned.

But in all seriousness, this game is a LOT of fun, plays very well, and features a defining game mechanic that I have perhaps never seen a developer make better or more diverse use of, in any other game. Your main (only) weapons are red balloons, but with these balloons, you can throw them (including varying distances), you can hold them as a shield, you can drop them on the ground to jump on (giving you a boost), throw them straight down to jump on mid-air, and even hold them in the air to float-jump. If for no other reason than that multi-purpose balloon action, I would say retro game lovers owe it to themselves to try this game out.










14 – Game: Mighty Final Fight, Publisher: Capcom, Originally Released: 1993


A late NES era rental that I fell in love with, Mighty Final Fight is a somewhat miniaturized port of the arcade classic. But in all honesty, while it is missing two-player, and one of the areas from the arcade, it is still in many ways, at least in this man’s opinion, the best port of FF. The action is crisp and responsive, the soundtrack is rockin, and the game even features a “Double Dragon”-esque leveling system that is unique to this version. Plus, unlike the SNES port, you get to choose between all three characters, Cody, Guy, and Haggar. This game, while maddeningly tough at times, gets my vote for best beat ’em up on the NES.









15 – Game: Xexyz, Publisher: Hudson, Originally Released: 1988 (’90 in NA)


Probably one of the most obscure games, and certainly the most obscure Hudson game on my list, this was a game that I’m pretty sure I just somehow randomly came to own. There were multiple stores that went out of business in the early 90s in the town I grew up in, and I reaped the benefit of them having clearance sales. This may have been one of those. But regardless, it is a very unique sort of game, not fully comparable to anything else. It alternates between side-scrolling action/platformer levels, in which you must earn money to upgrade your weapons and abilities, and horizontal space shooter levels. Both of which task you with some pretty epic boss fights. And it’s all in the name of saving your love, and the world. Naturally. It’s a very little known, but really great game.









 16 – Game: Bonk’s Adventure, Publisher: Hudson, Originally Released: 1993

 Originally released in 1989 on a console that was, in many ways, Hudson Soft’s own console (they made many of the big hits for it), the Turbografx-16 (known in Japan as the “PC Engine”), Bonk’s Adventure was a fun and unique platformer. Bonk himself became something of a mascot for the TG16 in NA, as he would go on to have a trilogy of games for the system. But in 1993, Hudson, who had maintained friendly relations with Nintendo for most of their history, and had continued making games for their consoles as well, decided to release a slightly downsized (but still awesome) port of the game for NES. This version is missing a bit of content, but overall, it’s a very faithful port, and wall-biting, head-bonking action is every bit as fun.









 17 – Game: Monster Party, Publisher: Bandai, Originally Released: 1989

That one picture pretty much encapsulates everything this game is. An odd, obscure, out-of-left-field experience at every turn, and all the better for it. In this game, you play a young baseball playing boy named Mark, who is approached by a gargoyle looking alien (because why not), to come help him save his world. The alien melt-melds with the poor kid, and whisks him away. This game was a rental for me, never owning it till adulthood, but I fell in love with it based on the first level alone. The game starts very bright, cute, bouncy and colorful, with smiles everywhere and happy music. And then midway through, BOOM, the entire level transforms into blood, and darkness, and monsters, and creepy music.

It shocked me, but it also got me hooked. The game features a ton of little boss fights, almost all of them weird as hell, from killer Tempura, to dancing zombies that you don’t actually have to fight (spoilers), to an already-dead corpse that you literally don’t have to fight. The game’s difficulty isn’t too tough for much of it, as you shift between baseball kid and gargoyle with special pill power-ups. But lemme warn ya, late in the game, the last level especially, it becomes a very special brand of f***ed.








 18 – Game: Felix the Cat, Publisher: Hudson , Originally Released: 1992

Another rental of mine, this is another Hudson classic. And let me just take this opportunity to point out, that Hudson Soft really was one of the best developers of all time. Not just in anyone’s personal opinion, but objectively, beyond one of the most popular franchises of all time in “Bomberman”, they made such a high volume of quality games over the years (including the original “Mario Party” games). That said, this game is no different, cashing in on a slight Felix revival that was happening in the early 90s, and featuring his awesome magic bag from the old 50s cartoon, this is a very solid platformer, in which you can upgrade his bag into all sorts of powers, including a tank, plane, etc.









 19 – Game: TMNT 2, Publisher: Konami, Originally Released: 1990

One of the best arcade ports ever made, right up there with the SNES port of its sequel, “Turtles in Time”. Right in line with a lot of other weirdness of my childhood, directly to do with my grandmother and her inconsistent views, I was not allowed to watch the classic TMNT cartoon as a kid. Which is a damn shame, because I likely would have loved it. But I DID get to experience the arcade game, both at a local Pizza Hut, and a local skating rink. And from what I got to play of it, I thought it was awesome. And this NES port, while certainly downsized, is very true to the arcade, even adding an extra level and boss or two. I will say that as part of being downsized from the arcade original, the animations and thus beat em up action doesn't feel AS good or satisfying, but it still holds up well on the 8-bit hardware. The final boss, Shredder, is an absolute son-of-a-bitch, but this game rocks. And FYI, I’m a Donnie guy.









  
20 – Game: Castlevania, Publisher: Konami, Originally Released: 1986 (87 in NA)

The one game on this list that you might be surprised to know DIDN'T officially make the original list, but absolutely should have. It was a heated inner-debate about which game should take up the 20 spot here, but ultimately, true to my word about heart over head, I kept feeling a slight tug at the old heartstrings, every time I considered this classic. I have no childhood memories or experience with the Castlevania series, outside of my beloved cartoon series Captain N: The Game Master. I don't know why, in fact I'm quite sure I had access to them, but for some reason I never rented any of the three original NES games as a kid. I should have, considering how much I loved monsters, and in spite of its difficulty, I feel I really would have enjoyed this game a lot at that age.

What swayed me to choose this over other games that I had a more personal connection with growing up, was that it genuinely is a total package ordeal. The only major flaw this game, or any of the classic entries in the series have, is those god awful, stiff as hell jumping mechanics. Once you jump in a given direction in this game, be it to either side, or even straight up, you basically have to commit, because you cannot adjust yourself in mid-air, ala Mario. I discuss this more in-depth here. To be blunt, that shitty jumping in Castlevania is the main reason its so hard. But outside of that, it has everything else going right for it: great, moody graphics (especially for 1986), varied level designs, cool sub-weapons, one of the best soundtracks to ever grace a video game, and most importantly to the "Monster Kid" who still lives inside me, one of THE coolest things about this series has always been the fact that it makes liberal use of a plethora of monsters, many taken right out of folklore, mythology, even old literature and movies.

It's too simple an answer to say "It Has Monsters" as the reason I included this in my Top 20 list, but at the same time, it's also 100% fair to admit that that was the deciding factor.

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For any who have read the original two-part list, you may note that not only is the order largely different here, but there are also many games I put on that list, that are not present on this one. In the interest of completeness and fairness, I will now include a short appendix list, basically filling out more games, in no specific order, that I also like or even love for the NES. In the cases of those games I included on the original list, I will add an asterisk next to them, so that if you feel like, you can read what I had to say about them there. Some of the other NES games I like include:


Tetris*
Double Dragon
Double Dragon 2

The Legend of Zelda*
Zelda 2*
Kid Niki
Breakthru
Star Tropics 2*
Joe & Mac
Duck Tales*
Godzilla*
Godzilla 2
Quattro Arcade*

M.C. Kids 
Rescue Rangers
Adventure Island 

Adventure Island 3
Adventure Island 4
Metroid
Totally Rad
Mega Man 6
Flying Warriors*
Gargoyle's Quest 2
Bugs Bunny's Crazy Castle
Castlevania 2
Castlevania 3
TMNT 3
Tiny Toon Adventures




                                                                     
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Thanks for reading, as always, and stay tuned next month for the next installment of Godzilla Chronicles!